AI Insights · Timothy · April 2022
Top 5 3D Anime Games on Android in Latin America: Q1 2022
In the first quarter of 2022, the top 5 3D anime games on Android in Latin America showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their metrics.
In Q1 2022, the top 5 3D anime games on the Android platform in Latin America demonstrated diverse trends in downloads, revenue, and active user numbers. Here's an overview of their performance based on Sensor Tower data.
Genshin Impact: Natlan Launch saw significant fluctuations in weekly revenue, peaking at approximately $217K in the first week of January and ending March with around $169K. Weekly downloads started strong at 188K in early January and gradually decreased to 73K by the end of March. The game maintained a high number of weekly active users, starting at 834K and peaking at 908K in late January, before stabilizing around 744K by the end of the quarter.
Saint Seiya Awakening: KOTZ experienced a decline in weekly revenue, starting at $76K in late December and ending at $62K by the end of March. Downloads fluctuated slightly, beginning at 4.4K and closing the quarter at 3.5K. Weekly active users showed a downward trend from 387K at the start of the quarter to 302K by the end of March.
Honkai Impact 3rd had varied revenue over the quarter, with a notable peak of $65K in the last week of February. Downloads started at 27K in early January, peaking at 36K mid-month, and then declined to 17K by the end of March. Weekly active users saw an increase from 167K in late December to a peak of 201K at the end of February, before ending at 154K in late March.
The Seven Deadly Sins showed a peak in weekly revenue at $57K in mid-January, before gradually declining to $21K by the end of March. Downloads followed a similar pattern, peaking at 43K in early January and dropping to 18K by late March. Active users started at 155K in late December, reached 187K in mid-January, and then settled at 144K by the end of the quarter.
Guardians of Cloudia maintained relatively stable revenue throughout the quarter, fluctuating around $31K, peaking at $34K in late January. Downloads showed variability, starting at 21K in early January, peaking at 23K in early February, and ending at 11K by late March. Active users began at 47K in late December, reached a high of 52K in early February, and ended at 35K by the end of March.
For more detailed insights into the performance of these 3D anime games and other mobile apps, visit Sensor Tower.